Video review:
Referral link: Get 3,599 coins and earn 25% of my coins (paid by the app)
Conversion rate: ~9,539 coins = $1.00 (average across all cashout options)
What Is App Flame?
App Flame is one of the older beermoney apps that has been around since the early days of GPT (get-paid-to) apps.
I decided to revisit it to see:
- If it has improved over time
- How it compares to newer beermoney apps today
Just like years ago, on sign-up, you get 3,599 coins, which is a nice start since it covers about 72% of the first PayPal cashout.
At its core, App Flame is very simple, it pays you to play games. Just like before it runs pretty much the same way as the playtime rewards offer wall does.
How You Earn
Game Offers (Primary Method)
Games are the main way to earn.
- You’ll see offers in the Featured tab
- Initially, you may only get 1 game, then 2–3 more over time
- More offers unlock as you continue to download more games
- Availability may vary depending on your location
Each game has:
- It’s own list of tasks/milestones
- A set coin reward tied to task the further you go the more difficult the task and higher the pay.
You can view this by tapping the “!” icon next to the reward amount.
⚠️ Important Warning (Tracking)
Be careful when clicking “Play Now”. It’ll take you to the download page of the app store
- It may place a tracking cookie on your device
- Even if you don’t install the game
- This can lock you out of the offer later
Since all game offers require you to be a new user, accidentally triggering tracking can lock you from the same game offer even if you haven’t downloaded the game.
The Problem With Playtime Rewards Apps
App Flame is essentially built on the Playtime Rewards model, which has changed a lot over time.
Before:
- Earned per minute played
- Faster pay to capped earnings
- Passive income possible
- Low effort
Now:
- Earn per task/milestone
- Requires active gameplay
- Takes significantly longer
- Still pays low rates
This creates a major issue:
👉 You’re now essentially doing the same type of work as standard game offers, but earning less.
Before the change, these game offers paid per minute (as well as playtime rewards), so your only requirement was to keep the game running. Even though there was still an earnings cap, it was easy to maximize because progress didn’t depend on performance, just time. You could hit milestones consistently, even by leaving the game running in the background or overnight.
Now, with the shift to task-based rewards, everything changes. Earnings require active effort, and later tasks, while higher paying are significantly more difficult, or even impossible without spending money or heavy grinding or luck, and time-consuming. In many cases, you won’t even complete them before the offer expires, meaning you lose out on potential earnings entirely.
This was never an issue before. Passive play made it easy to reach the cap, but that’s no longer possible. You can’t idle the game or let it run while you sleep; progress now depends on actually playing.
On top of that, this system introduces urgency and a higher time commitment, which makes it much less practical if you don’t have consistent free time.
👉 The result: more effort, more pressure, and ultimately less money for the time invested.
Most modern beermoney platforms offer:
- Higher payouts
- Better tracking
- More efficient earning
So App Flame ends up feeling like:
A lower-paying version of something better available elsewhere.
Verification
Verification is very minimal:
- PayPal login required for PayPal cashouts
- No face verification
- No ID verification
- No phone verification (from my experience)
This simplicity used to be a major advantage, but today most legit apps include verification anyway, especially for those who had multiple phones or a phone farm.
Cashout Options
Cashout time: 1–3 days
- PayPal – $0.50 minimum
- Amazon – $2.50 minimum
- Nike – $10.00 minimum
- Walmart – $5.00 minimum
- Home Depot
Payment Proof

I tried to get the text from AppFlame to show up as proof from cashing out from the app, but unfortunately they chose to have white text on a light grey background, making it very difficult to see.
There’s also a “Special Offers” tab that sometimes:
- Discounts certain cashouts
- Includes occasional non-game offers to earn from
Availability
- Android only
- Available in most countries (some countries may be excluded)
Pros & Cons
Pros
- Low minimum PayPal cashout ($0.50)
- Simple and easy to use
- Reliable game tracking
- Long-standing app
Cons
- Very limited ways to earn
- Low payouts
- No passive earning anymore
- No instant cashouts
- Outdated UI and design
- Little to no innovation over the years
My Gripes
Even after many years, App Flame hasn’t really evolved.
If anything, it’s worse than it used to be:
- Lost passive earning (pay-per-minute), indirectly leading to lower pay
- Still low-paying
- Feels outdated and clunky
- Basically only one main earning method
Back in the day, apps like this were popular for:
- Passive earnings
- No verification
- Phone farming
But that environment has changed:
- Stricter rules
- Better apps exist
- More efficient earning methods available
- Restrictions on phone farming
So App Flame no longer has a strong reason to use it, apart from a last resort app, which I’ll touch on in another page.
Final Thoughts
Would I recommend App Flame?
Honestly, probably not.
It ranks very low compared to modern beermoney apps because:
- It hasn’t improved
- It pays less than alternatives
- It offers very limited earning methods
The only real reason to use it is:
👉 To squeeze extra earnings from games not available elsewhere, as well as the chance to redo a game offer you’ve completed on other beermoney apps (not guaranteed).
Even then, you’ll usually earn less for the same effort.
Overall, this feels like a last-resort app; something you use only when you’ve already exhausted better options.